GAME DEVELOPMENT STUDIO · AGES 12–17
Your teen
loves games.
Here, they
build one
— and publish it.
A mentor-led game development studio for ages 12–17. No coding experience needed. Guided by a 13-year classroom teacher and working game developer, your student designs, builds, and publicly ships a real game with their name on it — a portfolio piece for college and career.
13 years teaching
·
Working game developer
·
Unity + C#
·
Real published games
·
Leander, TX

13 years
teaching game design in the classroom — plus shipped games of his own. Your student gets the one mentor who does both.

YOUR STUDENT'S ACTUAL MENTOR
Meet Jason
I've taught game design in the classroom for 13 years, and I build and ship games myself. That combination is the whole point of this studio: your student doesn't get a rotating instructor reading from a franchise script.
They get one mentor who has taught this subject longer than most companies have existed — and who still ships real games — guiding them all the way to launch day.
"I built this because I kept seeing kids pour hundreds of hours into games and have nothing to show for it. That talent should build something. Here, it does."
REAL GAMES · REAL STUDENTS · REAL SKILLS
Real games.
Real students.
Real skills.
Student showcase coming soon
Our first founding members publish their games in the coming weeks. Founding families are getting in before the showcase exists — which is exactly why the founding rate is locked in your favor.
The kinds of games your student will learn to build:
⚔️
RPG Demo
Characters, story, systems
🎯
Shooting Gallery
Timing + aim mechanics
🏃
Endless Runner
Infinite-scroll action
✈️
FlappyPlane
One-tap arcade challenge
🧱
BlockBreaker
Classic arcade brick-breaker
Art & audio: Kenney.nl, OpenGameArt.org, and other licensed asset sources

Your student's game. Their name on it. Published.
NOT A SIMULATION — THE REAL THING
THE SCREEN TIME THAT FINALLY GOES SOMEWHERE
"If your kid is glued to games, you've probably wondered where all those hours actually lead."
Most of the time — nowhere. That's the real frustration: not the gaming itself, but the sense that real talent and real hours are disappearing into someone else's game.
This flips that. Instead of playing other people's games, your student builds their own — learning genuine coding, problem-solving, and design, and finishing with a published game they can show a college or an employer.
HOW IT WORKS
From "I want to make a game" to "I published a game"
04
Keep leveling up.
No end date. Students stay, take on bigger projects, and grow toward the shipping track — and, for a select few, an internship with the studio.
03
Ship it to the world.
With guidance, your student publishes a real, playable game to the public — their name on it, a genuine portfolio piece.
02
Build steadily, with a mentor.
Weekly 90-minute studio sessions in real tools (Unity + C#), in a small group — never isolated, never a video course they'll abandon.
01
Start with your game.
In the first session, your student brings the game they want to make and leaves with a one-page design doc and a working prototype. Progress on day one.
CHOOSE YOUR TRACK
Choose your track
ENTRY POINT
Dream Game Session
A single 90-minute intro. Your student brings a game idea and leaves with a design doc + working prototype. The $79 credits toward your first month.
$79
single session
1-ON-1
Private Mentorship
Deep 1-on-1 for serious students. 8-session block at $1,400. Capped at a handful of spots so it stays genuinely available.
$175
/hr
SHIPPING TRACK
Launch Studio
Everything in Creators Studio, plus store-page setup, launch prep, and marketing support. Smaller group, more 1:1.
$429
/mo
★ MOST POPULAR
Creators Studio
The core membership. Weekly 90-minute build sessions, a student community, and ongoing mentorship. No end date — they stay and level up.
$349
/mo
EARNED, NOT SOLD
Founders Internship
The top of the ladder. A standout student can earn an internship with the indie studio. Not for sale and not promised — it's where this path can actually lead.
Destination earned →
FOR FOUNDING MEMBERS ONLY
Every founding member
also gets — free
Total value — included free for founding members
$791
The One-Day Publish Checklist
Step-by-step to get a finished game live to the public — the scary part, made simple
$149
The Game-Dev College & Portfolio Roadmap
Exactly how a published game strengthens a college application and résumé
$199
Never-Fall-Behind Catch-Up Library
Recorded sessions so a missed week never means falling behind
$149
First-Game Fast-Start Template Pack
Pre-built Unity projects that turn 'coding is too hard' into a running start on day one
$197
The 15-Minute Game Idea Generator
So your student never stares at a blank screen — a fast tool to lock in a buildable idea
$97
YOUR RISK IS COVERED
Two ways your
risk is covered
01
Try it, risk-free.
Attend your first two weeks. If it's not the right fit for your family, tell me — full refund, no questions.
02
A real game in 30 days — or the next month is on me.
Show up to the sessions and do the builds, and your student will have a playable game of their own within their first 30 days. If they don't, your next month is free. I can promise that because I've taught this for 13 years.
LIMITED AVAILABILITY
The Founding Cohort
[N] seats
I'm opening the studio with a small founding group, and I'm keeping it small on purpose — each studio group is capped at 6–8 students so every kid gets real mentorship.
Founding members lock their rate for life. As the studio grows and prices rise, your rate never changes. It's my thank-you for betting on this early.
Fair warning: our published student showcase is still being built. Founding families are getting in before it exists — which is exactly why the founding rate is locked in your favor.
FROM FAMILIES
What families say
Testimonials coming — paired to the actual games students build. One strong, specific, game-attached quote beats five generic ones. These slots wait for the real thing.
COMMON QUESTIONS
FAQ
My child has never coded. Is that okay?
+
Isn't this just more screen time?
+
What ages do you work with?
+
When are sessions held?
+
Why the price?
+
What if we need to stop?
+
READY TO BUILD?